We are delighted to unveil our agenda for our highly anticipated GamesBeat Insider Series: Hollywood and Gaming conference.
And I'm delighted to say that the event is sold out.
The half-day event will feature a series of cross-industry talks on the convergence of interactive and mainstream entertainment. The event, hosted by Susanna Pollack, president of Games for Change, will begin with a breakfast at 8 a.m. on December 12 and continue until 1 p.m. Pacific Time at Clive Davis Theater at the Grammy Museum at LA Live in downtown Los Angeles.
It is not affiliated with The Game Awards, but will take place around the corner and on the same day so visitors can make the most of their time in Los Angeles. We will have plenty of time to network with our audience of influential figures in the gaming industry. (If you have registered and cannot make it, please let us know as this will open up a place for someone else).
Our theme — the intersection of Hollywood and gaming

As the entertainment landscape continues to evolve, the lines between different media are blurrier than ever. We'll explore this dynamic convergence, highlighting how the worlds of film, music, television and video games are increasingly intertwined. This year's theme, “The Intersection of Hollywood and Gaming,” focuses on the rich, collaborative relationships that have formed between these industries, driving innovation, creativity and cultural impact. Attendees will discover how these collaborations are shaping the future of entertainment, delivering unique experiences that transcend traditional boundaries.
The progress of the show

8:00 a.m. – 9:00 a.m.
Doors open for registration/breakfast. Introduction by moderator Susanna Pollack, President of Games for Change
8:55 a.m. – 9:00 a.m.
Welcome by Dean Takahashi, senior editor for GamesBeat
9:00 a.m. – 9:25 a.m.
Women in video games and Hollywood
Erika N. Ewing, creative director of Lionsgate Games; Bridget Stacy (moderator), VP of Marketing for Xsolla; Amanda Kruse, Head of Film and TV at Devolver Digital and Head of Business Development at Big Fan, Devolver's publishing label
9:25 a.m. – 9:50 a.m.

The Golden Age of Adaptation: Why Movies and TV Series Inspired by Gaming IPs Thrive
We're living in the best time ever for interactive entertainment film and television adaptations! Whether it's your favorite video game that becomes a blockbuster movie or inspires a streaming series that changes pop culture, adaptations are everywhere and of increasingly high quality. This panel discusses why now is the perfect time for these creative mashups, the magic of bringing stories to life in new ways, and the madness of turning games into movies or the next hit show. Join us for a fun look at how these two worlds collide like never before!
Tasha Hou, showrunner, Tomb Raider animated series
Jacob Robinson, CEO of TV/animation company Line Mileage, executive producer of Tomb Raider
Dmitri Johnson, co-founder of Story Kitchen
Moderator: Amanda Kruse, Head of Film and TV at Devolver Digital and Head of Business Development at Big Fan, Devolver's publishing imprint
9:50 a.m. – 10:20 a.m.
From mods to the masses: how user-generated content is shaping the future of gaming and media
The rise of user-generated content is revolutionizing the way games and media are created, consumed and developed. This session will explore the evolution of transmedia storytelling and the growing role of mods as catalysts for the growth and longevity of intellectual property, while examining how mods and other user-generated content (UGC) experiences ) are redefining the future of video games. Games like Roblox, Fortnite, and ARK: Survival Evolved have successfully leveraged community creations to extend their lifespan, deepen player engagement, and generate revenue. Additionally, we will explore how brands can adopt UGC to connect with gamers through authentic and immersive experiences.
Uri Marchand, CEO of Overwolf
Nick Tuosto (moderator), co-founder of Griffin Gaming Group and founder of GoodGame Advisors
Nate Spell, CEO of Barrier Four
Eugene Evans, senior vice president of digital strategy and licensing at Hasbro's Wizards of the Coast
10:20 a.m. – 10:45 a.m.
Cracking SVOD and Silver Screen: how video games became Hollywood's new obsession
Matthew Ball interviews two of the most prominent producers of Hollywood video game adaptations, Roy Lee (Minecraft, God of War, Bioshock, It, The Departed, Godzilla vs. Kong, Dungeons & Dragons, Warhammer) and Carter Swan (The Last of Us, Twisted Metal, Uncharted, God of War, Ghost of Tushima) on staying loyal to fans, navigating the differences between linear and non-linear mediums, and the growing role of game creators in the creative world. process.
Matthew Ball, CEO of Epyllion
Carter Swan, Lead Producer of PlayStation IP Expansion at Sony
Roy Lee, founder of Vertigo Entertainment and responsible for the film adaptation of God of War
10:45 a.m. – 11:05 a.m.
To break

11 a.m. – 11:25 a.m.
Bringing brands and celebrities into the new world of video games
Brands and celebrities are entering and interacting with games like never before. The Sandbox is one of the leaders in this intersection, having worked with over 400 major brands, celebrities and IP, including Gucci, Snoop Dogg, Attack on Titan, King Kong, Paris Hilton and many more. The Readyverse, co-founded by the creator of Ready Player One, has names like FIFA, Reebok and Warner Bros Discovery as part of its new gaming experience, OPEN. Learn more about what attracts partners to these platforms that are redefining the gaming genre as well as the innovative ways they work together.
Sébastien Borget, COO and co-founder of The Sandbox
Adam Orth, Head of Production at Readyverse Studios
Sibel Sunar (moderator), founder of Fortyseven
11:25 a.m. – 11:50 a.m.
The Art of Adaptation: Bringing Gaming Intellectual Property to Life on Television
Explore the art and strategy of adapting beloved game worlds to television. Sharon and Scott will discuss what makes a game suitable for adaptation, how to select the right creative partners, and the unique challenges and opportunities of translating interactive experiences into a linear format. Get insider perspectives on the differences between film and television development, lessons learned from the popular Fallout adaptation, and what it takes to forge strong partnerships between game developers and television production teams. Learn how to bridge the gap between gaming and TV audiences, creating a cohesive and engaging experience for both communities.
Sharon Tal Yguado, Founder and CEO of Astrid Entertainment
Scott Farris, Senior Director of Development, Amazon MGM Studios and Prime Video
11:50 a.m. – 12:10 p.m.
Why games work and will continue to work for Hollywood
Ari Arad is a Hollywood producer who first helped bring superheroes to the big screen. Today, he focuses on adapting many of the world's biggest gaming franchises. In this fireside chat, Ari will explain why gaming is finally working in Hollywood despite the challenges of transitioning to very different media.
Ari Arad, co-founder and president of Arad Productions, director of films including Uncharted and Borderlands
Mike Minotti, GamesBeat editor-in-chief
12:10 – 12:35 p.m.
How Scopely’s OS Powers a “Machine Learning” Culture
Join Eunice Lee, COO of Scopely, the #1 mobile gaming company in the United States, as she shares her insights on how Scopely has built a world-class team that excels in a globally distributed and cross-cultural environment. Known for its iterative and innovative approach, Scopely's unique “operating system” and constant “machine learning” mindset enables teams across time zones and disciplines to succeed. This philosophy has shaped a portfolio of award-winning games, including the fastest game to reach $3 billion in revenue and the most successful mobile game launch ever, Monopoly Go! featuring Star Trek Fleet Command, Marvel Strike Force, Stumble Guys and more.
Eunice Lee, COO of Scopely;
Shelby Moledina, Director, Glowy Pixels Entertainment
12:35 – 12:59
From 2024 to 2025: what's next for video games
Matthew Ball, CEO of Epyllion
Dean Takahashi, senior editor for GamesBeat
12:59 – 1 p.m.
Concluding Remarks
Dean Takahashi, senior editor for GamesBeat
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