Blizzard launched its year-end evaluate report this week, through which it revealed particulars about how gamers engaged with its titles in 2024. To that finish, it revealed a number of statistics on participant achievements in its varied video games, together with World of Warcraft, Diablo and Surveillance. Based on the studio, gamers have invested roughly 8.34 billion hours in its video games whole, or roughly 952,000 years.
Some stats are a bit of foolish, just like the one revealing that Overwatch 2 gamers have spent over 203 years on the sport’s new shock maps, or that Diablo IV has seen 480 million participant deaths. The studio additionally reveals extra sober stats, just like the aforementioned playtime, in addition to the $12.3 million it donated to the Breast Most cancers Analysis Basis from earnings from the sale of the “Pink Mercy” pores and skin in Overwatch 2.
Given how troublesome this 12 months has been for stay titles, it is notable that Blizzard maintains a constant curiosity in its personal stay video games. 2024 noticed closure bulletins for titles comparable to Harmony, XDefiant, Foamstars and Suicide Squad: Kill the Justice League. However Blizzard’s titles appear to keep up sufficient constant participant consideration to submit such excessive stats.
Blizzard President Johanna Faries mentioned in an announcement: “2024 was additionally a giant 12 months for Blizzard releases, together with World of Warcraft’s multi-expansion story arc, the Worldsoul Saga, with the launch of The Battle Inside, adopted by a very unimaginable anniversary celebration that lined all the Warcraft universe, together with WoW Trendy and Traditional, Hearthstone and Warcraft Rumble… Earlier this 12 months we Have been excited to convey Blizzard video games again to mainland China in partnership with NetEase. We’re thrilled to have the ability to serve our gamers in China once more and welcome so many individuals to World of Warcraft and Hearthstone to the area once more.
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